A lot of additions last night
AstroCaves » Devlog
- Limited the bullet movement to X,Y coordinates so now its easier to hit enemies by bouncing off the walls
- This was enabled by an interesting Unity feature I had not noticed before, in particle systems there is "Limit velocity over lifetime" and it allows for separate axis configuration, so it's possible to use this to keep the particles (in this case bullets) on a 2D or (even 1D) plane by limiting those axis to 0
- Adaptive smoke depending on the exact amount of damage taken
- This helps the player see if for example an enemy has taken damage or not
- Antialiasing support
- Looks so much better now!
- Changed light colors, direction and added darkblue sky
- Nicer atmosphere really
- Respawning enemies
- Now we can go XP grinding!!
- Fixed bokeh in the field of view
- Field of view now looks actually good
AstroCaves
A cave flyer with modern twist, in spirit of the classic hits like Thrust, Gravity Force, V-Wing, Turboraketti and Auts.
Status | In development |
Author | ssamuli |
Genre | Action |
Tags | Casual, cave-flyer, Explosions, Gravity, Low-poly, Physics, Retro, Sci-fi, Singleplayer, Space |
Languages | English |
Accessibility | Configurable controls |
More posts
- Free download: AstroCaves v0.12 (public alpha)Sep 17, 2019
- Additions in v0.11Sep 16, 2019
- Fireballs and fracturesSep 11, 2019
- New smoke effectSep 11, 2019
Leave a comment
Log in with itch.io to leave a comment.